about

An independent creative studio engineering games, interactive experiences, and production pipelines.

Knufflebeast is an independent studio founded in 2020 by technical art lead Mike Bourbeau. We specialize in building emerging tech, real-time 3D games, custom shaders, and robust production tooling for mobile and web.

Our work bridges stylized character design and rigorous technical engineering. From the cozy pet simulation mechanics of Snugglekin and the candle-lit physics puzzles of Pumpkin, to the cross-DCC asset engine Armada, we craft digital experiences that prioritize responsive feel, tactile delight, and performance on low-power devices.

We adhere to an ethical, privacy-first philosophy: zero predatory monetization, zero user surveillance, and full compliance with Apple, Google Play, and international privacy standards.

Disciplines

  • •Real-Time 3D Game Development (iOS, Android, WebGL)
  • •Stylized PBR & Non-Photorealistic Shaders
  • •Character Sculpting, Retopology & Rigging
  • •Mobile Performance Profiling & Thermal Budgets
  • •Production Pipeline & DCC Automation (Python / PySide)

Technology

EnginesUnity • Unreal Engine • Three.js • WebGL
3D & LookdevMaya • Blender • Houdini • ZBrush • Substance
LanguagesC# • Python • HLSL / GLSL • TypeScript
Platforms & CommerceiOS App Store • Google Play • Stripe
Knufflebeast Mascot
Knufflebeast Mascot

The official mascot creature. Hand-sculpted in ZBrush, retopologized in Maya and Blender, and engineered for real-time physics and expressive companion states.